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// Handbook

MLC Isometric Heatmap

Time series as isometric 3D terrain — a manual for the SVG library

by Michael Lechner

Licence: CC BY-NC 4.0

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Table of contents

  1. 1. Chapter 1: Why Isometric?
  2. 2. Chapter 2: The First Heatmap
  3. 3. Chapter 3: The Five Shapes
  4. 4. Chapter 4: Color, Gradients, and Contrast
  5. 5. Chapter 5: Time Series Without Manual Labor
  6. 6. Chapter 6: Zero Is Not Nothing
  7. 7. Chapter 7: Gallery

Appendix